using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TriggerBase : MonoBehaviour
{
    protected Collider2D _coll;

    protected virtual void Awake()
    {
        _coll = GetComponent<Collider2D>();
    }
    
    protected virtual void OnTriggerEnter2D(Collider2D other) { }
    protected virtual void OnTriggerExit2D(Collider2D other){ }
}
